Level diorama of a staircase on a treacherous mountainside. Initially blocked out in Maya, then brought over to ZBrush to sculpt the high resolution detail and retopology. Then brought back into Maya for unwrapping and optimization. Baked using Marmoset Toolbag and textured with Substance Painer. Final mesh is built with 10 modular assets to a total of 21K triangles and 1 x 4K material. Color renders created in Unreal Engine and compiled in Photoshop.