Game-ready Shield prop. Base meshes created in Maya, then brought into ZBrush to continue the high poly details. Retopologized and UV mapping created in Maya. Baked and rendered in Marmoset Toolbag. Textures created in Substance Painter. Created in the style of Dark Souls, Skyrim and Kingdom Come: Deliverance. Approx. 2k tri’s 1 x 4K PBR Material
Eagle Shield